Why hasn’t an option been added to secure valuable gear from accidental scrapping in a legacy game?

Accidental scrapping of cherished equipment is a major risk after investing countless hours to perfect your build. A simple lock feature would stop unintended loss. Thoughts?

The absence of a gear locking option likely results from a combination of design philosophy and technical constraints. From my experience with legacy games, developers often resist changes that might disrupt the established game mechanics and challenge dynamics. This means that even if the feature could protect valuable equipment, it might also reduce the stakes and risk, which are crucial components of the gameplay experience. Updating legacy systems sometimes involves prioritizing stability over introducing modern quality of life improvements.