I’m considering a shift to a free-to-play model for my game. Although I’ve been an occasional subscriber since launch, I’m deliberately overextending on housing until the furnishing issues are fixed. I’m even debating the purchase of extra downloadable content, but I’m not fully decided yet.
How can I better manage the crafting resources that free-to-play gamers typically use? Is there a comprehensive guide on navigating the free-to-play lifestyle?