I'm not interested in a HOI4 army system, but a naval shipyard and dockyard mechanic similar to HOI4 could be brilliant

I’m envisioning a gameplay feature where players can craft their own naval vessels and manage both construction and deconstruction of industrial centers. In this system, you would have the option to upgrade aging ships when funds are scarce, and strategically deploy them in global conflicts. For instance, you might face challenging battles against the Japanese navy that begin with a heavy defeat. This approach emphasizes a detailed ship design process paired with a dynamic dockyard management experience.

Hey everyone, I’m really digging this concept – it’s a refreshing spin on naval power that seems to challenge us to rethink how we manage our fleets. It’s exciting to imagine that you’d have to balance the old with the new, almost like a tactical dance between keeping legacy vessels afloat and pushing technological upgrades when money’s tight. Isn’t it fascinating to consider how such a system might force players to make hard choices about ship investment? I’m particularly curious about how players might handle patching up a once-mighty vessel when spare parts, manpower, and funds are all in short supply, especially when facing a powerhouse like the Japanese navy as outlined in the original post. What do you all think would be the most compelling challenge here—navigating the balance of resources, or maybe the art of strategic ship deployment in rough waters? Would love to hear your thoughts on how you’d want to see these mechanics play out in-game!