Fakland Ship Systems Performance Issue on Xbox

Issue

Fakland hab mods on Xbox trigger severe framerate drops due to a conflicting bridge mod. Any viable solutions?

In my experience, mod conflicts on Xbox can be particularly tricky to diagnose because performance issues often stem from subtle interactions between various modifications. I encountered a similar problem where a specific mod was causing severe framerate drops by interfering with the system’s handling of ship components. I resolved the issue by disabling and re-enabling the mods one at a time until I identified the problematic one. After that, I opted for a workaround by adjusting the game settings and load orders. It might be wise to report the conflict to both mod developers so they can collaborate on a more lasting fix.

Hey all, I’ve been looking into similar issues and couldn’t help but wonder if anyone’s tried tweaking the mod load order specifically to see if that makes a difference. Sometimes, it feels like a bit of a balancing act between the mods getting loaded in just the right sequence so that one doesn’t bottleneck the system, and I’ve seen a few threads hint that this might help with performance. Have you had luck by playing around with the order, or maybe even checking for any small updates that could address the bridge conflict? I’m particularly curious about whether changes in system tweaks have given anyone more stable framerates without losing any of the fun mods. What strategies have you all explored, and did any of them help you get past this bottleneck? Looking forward to hearing your thoughts and experiences on this!

hey all, had this issue too. fixed by updating mods and tweaking some settings. sure u might lose some extras but get better framerates on xbox. give it a try if u haven’t already, might work better than expected.