Before the patch, you could decide on a material later, which made budgeting simpler and planning flexible. Now, you’re forced to pick a material as soon as you purchase, disrupting resource management.
hey, i feel u, this update messes up planning. being forced to pick materials on the spot is annoying and not as flexi as before. miss the old system alot
The new system has certainly taken a step backward in terms of resource planning flexibility. In my experience, having the option to decide on materials later allowed for more strategic allocation of scarce resources and better budget management. The current update forces users to commit without considering potential shortages or improved alternatives that may appear later in gameplay. This change undermines the ability to adapt to evolving circumstances, leading to increased wastefulness and difficulty in executing long-term planning strategies, something I find quite concerning.
hey, im not a fan of the forced choice. it messes with our buildin plannin and sometimes feels like a cheap way to add risk. i still miss the old flexible system. maybe a tweak could bring back that strategic element tho?
Hey, I get where you’re coming from! I’ve been thinking about how these kinds of updates really force us to change our approach on the fly, and sometimes you lose that nice balance you had before. It got me wondering though—could there be any upside to locking in your choice right away? Like, maybe it adds a bit of challenge or forces more strategic planning in another area? I’m curious if anyone else has found a way to work with the new change in a way that still makes resource management fun. What do you all think—is there a silver lining here, or is it just your money and time down the drain?
The change in the Hidden Treasure box system has significantly altered my approach to resource management. In my experience, having the flexibility to decide later was a critical part of effective budgeting and adapting to in-game variables. The forced early selection now creates a situation where premature commitment can lead to shortages later. Although it might encourage longer-term planning and a more cautious build-up of resources, it seems to complicate what was once a straightforward decision process. It would be beneficial if future patches reintroduce some deferred selection options to mitigate these issues.