Weight limits disrupt gameplay in RPGs by forcing trivial inventory shuffling. Although intended to add strategy, they interrupt core action and narrative, making the experience unnecessarily cumbersome.
Hey, I totally see where you’re coming from! For me, sometimes though, those inventory and weight mechanics can be a neat way to add a little challenge or force you to make decisions that you wouldn’t otherwise face. I mean, sure, they can interrupt the flow of the game, but sometimes having to think twice about which potion or weapon to carry around makes the adventure feel more “real” even if it’s a bit of a pain. What do you think, has anyone experienced a game where this kind of system led to a surprising or cool moment? I’m curious if it’s really just annoying across the board or if there might be a way to finesse it to add depth without bogging you down. Would love to hear your thoughts!