I designed a gritty survival campaign with realistic trading rules. Although I warned them, players hoarded unsellable items and now challenge the strict guidelines.
hey, maybe let them offload noncrits in trade zones, so it doesnt feel too locked down. a bit of rule bending can add some flavor untill they poss the idea. keep it fun and surprizing, id say
I have run similar campaigns with strict trading policies and found that while realism enhances immersion, it can also lead to significant player frustration when resources become locked in indecipherable inventories. In my experience, allowing a temporary reprieve such as occasional market days, where realistic appraisal of unsellable loot becomes possible, strikes a balance between realism and player engagement. This method maintained the challenging environment while providing players with a way to manage accumulated items, thus ensuring that the campaign remains dynamic, fair, and enjoyable.
Hey everyone, I’m really intrigued by this thread! I was thinking along the lines of adding even more depth to the economy without compromising the immersive realism. What if we brought in in-world characters—like itinerant NPC traders who have their own haggling quirks and limited resources? It might create a web of negotiation that forces players to think more about loot values and management. It’s not just about offloading items, but about interacting with a living market that evolves over time. Has anyone tried something like this, or found alternative twists that enrich the trade mechanics? I’m keen to hear how others might balance these tough rules with engaging game dynamics!
hey, mayb add a periodic marketday where even normally unsellable loot can be traded. it keeps thngs gritty but gives a breve breather, forcing players to plan more. a tactical reprieve might just spark new stratgies in the survival vibe. what ya think?
During a recent campaign, I implemented a system where trading remained grim yet fair by introducing special events that allowed temporary relaxation of the strict trade rules. Players were periodically allowed to offload accumulated items if they met certain in-game conditions, such as performing a specific task or achieving a survival milestone. This kept the realism intact while offering them a strategic way to reevaluate their inventories. The approach not only maintained immersion and tension but also encouraged proactive planning, making the experience both challenging and rewarding without entirely disrupting the established rules.