Integrating inventory and weight constraints can elevate game design when aligned with the game's core mechanics

Can inventory and weight constraints enhance gameplay by forcing strategic resource management? Examples include tactical balancing in roguelikes and RPGs where player choices affect combat and exploration.

i think constrints adds a gritty feel to game play, pushin you to make careful choices. it ups the immersion, making every item gain a differnt weight on your progress. kinda realistic but can be a bit punishing for some players.