Inventory overload in Bethesda titles burdens gameplay. Navigating menus, choosing what to keep or sell, and managing quests add complexity. How can this process be streamlined effectively?
I have found that simplifying inventory management in Bethesda games involves setting clear priorities and dedicating specific time to inventory organization. Separating quest items from loot and using filters to quickly sort different item types has greatly improved my gameplay experience. Rather than mindlessly accumulating items, I make it a habit to routinely review and purge unused gear. This approach not only reduces clutter but also keeps the gameplay fluid and challenging, encouraging thoughtful decision-making without disrupting the narrative immersion.
Hey all, I’ve been mulling over the inventory overload in Bethesda games too and I wonder if a more dynamic tagging system could be the answer. I mean, what if the game could automatically group items by their last use or even by the frequency of their use? It could be cool if, say, weapons you often switch to get a little tag, while less-used items are tucked away behind a simple filter. That way, you wouldn’t need to sift through an endless list every time you hit a vendor or prepare for a mission. I’m really curious if anyone else has found a workaround by using advanced filters or maybe even through mods that offer more intuitive sorting mechanisms. Do you think an automated system might take away from the immersive experience, or could it actually enhance the game by letting you concentrate on the quests instead of the clutter? Looking forward to hearing what everyone else thinks!