After realizing camp supplies need not be carried in inventory, I’m curious: what other simple game mechanics might I be overlooking? Share your similar in-game discoveries.
Hey Iris85, I found that sometimes the really cool game mechanics are those subtle touches that blend immersion with ease-of-play. For instance, something like having environmental changes tied nicely with your character’s stats can really add flavor without intruding on gameplay. It got me thinking: how often have you noticed small mechanics that seem minor at first but open up a whole world of tactics? I remember being pleasantly surprised when a game allowed you to swap out companion roles on the fly depending on your surroundings, which changed the way I approached encounters. It’s like the game quietly nudges you to try something different without screaming for attention. Have you ever stumbled upon a similar hidden gem in your gaming experiences?