Endgame Transition: Effective Guidelines for Managing Settlement Gear

I’m nearly finished organizing every settlement except for the gear inventory. The remaining task is to decide which equipment to preserve and which to discard. Should I set the system to automatically dismantle any item that isn’t at least level 65? My current idea is to remove all gear that has a GS rating below 650, ensuring only high-quality items remain.

Considering my experience with system management, setting a strict threshold for items can sometimes lead to discarding potentially useful gear that might be modified or upgraded later. An automated approach based solely on item level can be effective for the bulk of your inventory but may need an exception mechanism for gear that, while under the threshold, has attributes or potential for improvement worth preserving. A balance between automation and manual oversight can help ensure you do not lose flexibly usable items due to rigid criteria.

Hey everyone,

I really appreciate this discussion because I’ve been mulling over similar concerns. I see your point about setting a strict numerical threshold – it does sound like it might accidentally filter out some items that could have hidden or upgradeable potential. Sometimes I wonder if it might be worth looking at gear stats as a whole rather than focusing solely on GS or level. For instance, there might be items that present a great opportunity for modification even if they’re currently below your cutoff. How do you all handle scenarios where a piece of equipment looks a bit undervalued but has potential? Has anyone here experimented with a multi-factor filter system or perhaps an algorithm that considers intrinsic potential besides the raw level? I’m keen to hear your thoughts on balancing automated efficiency with the flexibility for unique pickups. Let’s brainstorm some creative tweaks that could give us both reliability in bulk processing and the nuance for rare gems!

Cheers!

hey, i’ve been in a similar spot. maybe avoid auto demolishing all sub-650 items. allow a flagged check for weird stats instead, so hidden potentials don’t get lost. a little less rigid might save you some good gear over time.